Without Light: Enemy Progress
Without Light - A Sight In Sound » Devlog
Hey it's us again :)
So here's what we're currently working on: The enemy scripts.
We're finished with the 3D models as well as the basic follow scripts - as the following:
1. The stalker can now follow the loudest and the closest(loudness is prioritized) sound that he hears.
2. The Tracker can now follow the player when in its field of vision
3. The Screamer can scream once the player is in the vicinity
These babies still need tons and tons of fine-tuning and work. We'll be posting about the storyline and stuff next.
Please do leave a comment and follow our game's progress so we can know if we're doing well. We'll be uploading a playable version in less than a month :)
Without Light - A Sight In Sound
A blind boy that has the ability to see the world through sound
Status | In development |
Author | Capriccioso Studio |
Genre | Simulation |
More posts
- Happy New Year, Everyone! We're Almost ThereJan 06, 2018
- Without Light Devlog #1Dec 26, 2017
- Without Light Devlog #1Dec 26, 2017
- Character Concept: Ethan IvanovDec 19, 2017
- Without Light v0.83 Pre-alpha In-game FootageOct 01, 2017
- Without Light v0.83 Pre-alpha In-game FootageOct 01, 2017
- Without Light v0.83 progressSep 29, 2017
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